Town: Ådehlÿ Gålz Ec

Ådehlÿ Gålz Ec

Ådehlÿ Gålz Ec
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceGÿtgesheyd Kingdom
Sub ProvenceHez̄pukaqu County
RegionIkæ̈-miv Woodlands
Founded1773
Community LeaderJarl Mocth Råghurv
Area4 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation6198 m (20334 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population1020
Population Density255 people per km2 (1020 people per mi2)
Town AuraEnchantment
Naming
Native nameÅdehlÿ Gålz Ec
Pronunciation/gɑːlz/ /ik/
Direct Translation[ancient; antique] [saint]
Translation[Not Yet Translated]

Ådehlÿ Gålz Ec (/gɑːlz/ /ik/ [ancient; antique] [saint]) is a subtropical Town located in Hez̄pukaqu County, Gÿtgesheyd Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Gålz Ec is derived from the Dwarven language, as Ådehlÿ Gålz Ec was founded by Mesopedia Hutchäawy, who was culturaly Dwarvern.

Climate

Ådehlÿ Gålz Ec has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ådehlÿ Gålz Ec receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Gålz Ec covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6198 m (20334 ft) above sea level.

Overview

Ådehlÿ Gålz Ec was founded durring the late 19th century in early fall of the year 1773, by Mesopedia Hutchäawy. The establishment of Ådehlÿ Gålz Ec suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Gålz Ec was built using the conventions of Dwarvern durring the late 19th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Gålz Ec is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Gålz Ec is buildings are built arround a single spacious carved bedrock mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Ådehlÿ Gålz Ec's size could have. Ådehlÿ Gålz Ec's well-designed, yet cheep has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Ådehlÿ Gålz Ec is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Ådehlÿ Gålz Ec has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Gålz Ec.

Ådehlÿ Gålz Ec has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Gålz Ec has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Gålz Ec has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Gålz Ec's public wards, blessings, and other arcane systems.

Ådehlÿ Gålz Ec has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Gålz Ec has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The law within Ådehlÿ Gålz Ec is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Ådehlÿ Gålz Ec's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, autumn is recurring in Ådehlÿ Gålz Ec.

The Kamadan near Ådehlÿ Gålz Ec are known to be a mutant strain of the creature.

Ådehlÿ Gålz Ec's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4120 m2
    • Cattle and Similar Creatures: 255
    • Poultry: 3060
    • Swine: 204
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 102

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

301 of Ådehlÿ Gålz Ec's population work within a Foundational Occupation.

638 of Ådehlÿ Gålz Ec's population do not work in a formal occupation, but do contribute to the local economy. 81 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ådehlÿ Gålz Ec is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Ådehlÿ Gålz Ec's local festivals commemorates this miracle.

History